Volvo uses photorealistic animations in information and entertainment systems from the new XC90

Volvo has announced that it will be the first European automaker to use Unreal Engine to develop its human-machine interface (HMI). The technology will first be available on the successor to the fully electric XC90, which is scheduled to launch later this year.

Developed by Epic Games, Unreal Engine is considered by many to be the most advanced 3D creation tool on the market in real time. Volvo uses it to create photo-realistic animations in the information entertainment system.

Thanks to Unreal Engine, the carmaker promises high-quality graphics, clearer rendering, richer colors and completely new 3D animations in the Driver Information module, one of the displays that provides drivers with information and information entertainment capabilities.

Read more: Volvo is expanding its partnership with Qualcomm to improve information entertainment

“To provide our customers with the best user experience and contribute to safe and personal driving, we need rich, impressive and responsive visualization in our vehicles,” said Henrik Green, Volvo Cars CEO. “The launch of Unreal Engine in our cars will make it even more fun to spend time inside Volvo.”

Volvo Qualcomm’s new Snapdragon Cockpit Platforms enable all of these high-quality animations thanks to its powerful computing power. The platform allows you to create graphics and speed up the processing in the cabin up to 10 times faster than modern cars of the automaker.

“When you bring real-time interactive, high-definition graphics to your car, you open the door to a wide range of new ways to inform and entertain everyone inside,” said Heiko Wenzel, Director of Epic Games Automotive and HMI. For Unreal Engine. “Volvo Cars’ deeply talented design and product development teams have been able to take the opportunity to create something new that evolves with exciting new features that take advantage of Unreal Engine.”

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